Wipp Wapp
It's a sunny day and Emma and Ben meet up in the playground. Emma's dog Sammy and Ben's cat Mimmi are also there. But there's an unpleasant surprise waiting for them: the seesaw is broken! The colourful boards are all over the place and nothing is bouncing. Help the four friends to rebuild the seesaw so that all the children can play on it again!
A normal day turns into a happy building project full of colours, first counting and friendship. And in the end, the seesaw seesaws again - and the afternoon in the playground is saved!
To download: With the free additional material by beleduc there is a funny finger game to sing and laugh together.
| Age recommendation: | 24M+ |
|---|---|
| Material: | This product is made from wood sourced from FSC™-certified forests and other controlled sources. | FSC™C168942 | www.fsc.org |
| Number of parts: | 26 |
| Number of players: | 1-4 |
| Educational Areas: | Art, Somatic, Mathematics |
| In cooperation with: | Hape |
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22628-INSTR-DE_EN_FR_ZH_ES_PL_SK.pdf (Document , 2.49 MB)
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22628-INSTR-FI.pdf (Document , 1.28 MB)
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22628-INSTR-HR.pdf (Document , 1.26 MB)
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22628-INSTR-SV.pdf (Document , 1.29 MB)
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22628-INSTR-CS.pdf (Document , 1.32 MB)
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22628-INSTR-IT.pdf (Document , 1.35 MB)
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22628-INSTR-NL.pdf (Document , 1.32 MB)
22628-INSTR-CS_ET_FI_HR_PL_SK_SV
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22628_Fingerspiel_Wippe_DE.pdf (Document , 0.97 MB)
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22628_Finger_games_Seesaw_EN.pdf (Document , 0.56 MB)
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22628_jeux_de_doigt_Balancoire_FR.pdf (Document , 0.63 MB)
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22628_DoC_PPWR.pdf (Document , 0.36 MB)
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22628-KON.pdf (Document , 0.62 MB)
Product categories
Educational areas
We place great emphasis on the holistic approach to education and draw on the support of experienced educators.
Balance
The child learns the law of balance.
Tactile
The child learns to grab and experiences the shape, size and character of the materials.
Visual
The child learns conscious perception by sight.
Auditory
The child leanrs conscious perception by hearing.
Cognitive
The child leanrs to solve challenges on his own and to think in contexts.
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Children do not play to learn, but they learn, because they play.
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Child-oriented promotion with a high fun factor in learning
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