Item- no.: 22408
Concentration & quick reactions are needed
here. This exciting game of sweets promotes powers of observation and colour
combination recognition.
Age:
4 - 99 years
Number of players: 1 to 8
Contents: 41 coloured
wooden sweets
3 colour dices
1 cloth with the game
layout
Illustration: Simone
Kalz
Tobi and his sister Lisa helped their mum in the
garden and were rewarded with a big bag of coloured sweets. On the way to their
playroom, each of them wants to carry the bag and because both of them pull at
it, the bag tears suddenly and the sweets fall out.
What a mess! All of the coloured sweets are lying
scattered on the carpet. The sweets have to be picked up quickly! Who’ll be the
quickest to do that?
Game preparation:
All sweets are mixed up and spread out on the floor
with the bright sides facing upwards. The 3 colour dice are laid down at the
side of this. There are different ways of playing the game:
Version 1:
In this version the number of sweets to be collected
in order to win must be decided before the game starts, e.g. the first one to
get 5 sweets wins the game. The sweets have different colour combinations with
up to three colours. The youngest child begins and throws all three dice
together. The aim now is to find the sweet that matches the colour combination
on the dice. All players look at the same time and the one to find the right
sweet shows it to the other players and then takes it for himself. Everyone throws
the dice in turn.
Version 2:
As above, except that the sweets may not be taken but
instead when the partner finds the right sweet, he points to it and another
player or adult keeps a list of points scored. In this version, the length of
the game must be agreed on beforehand, e.g. 10 minutes. The winner is the
player who has scored the most points by then.
Version 3:
The
sweets are distributed among all players so that each one has an equal number.
The players lay the sweets out openly in front of them. The dice are now thrown
and whoever has a sweet in front of him with the dices’ colour combination can
place it in the centre of the cloth. The first to get rid of his sweets wins
the game. Here too a time or a number can be decided on before the game begins
so that it doesn’t go on for too long. For example, the game can end after 10
minutes or the first one to have only 2 sweets left in front of him wins.
Whoever has the least number of sweets in front
of him at the end of the game is the winner.
Beleduc wishes you a lot of fun
with our coloured chaos of sweets!
Beleduc
Lernspielwaren GmbH
Heinrich-Heine-Weg 2
09526 Olbernhau