Item-no.:  22378           

 

HEE-HAW CROAK MEOW

 

This game is great fun and at the same time it trains shape and colour recognition and encourages co-operation and language development. The 36 wooden animals can also be used singly or together for creative play.

 

 

Age: 4+

 

Number of players: 2-4

 

Contents: 4 pastures

   4 cotton bags

 36 different wooden animals

   1 game cloth

 

Game idea: Dieter Gebhardt

 

Illustration: Hermien Stellmacher

 

Once a week the village square in Jokingham bustles with activity as all the children in the neighbourhood come with their many animals to take part in the great animal auction. And what a lot of confusion and noise there is as the donkey’s “hee-haw” drowns out the cow’s “moo”, the pigs grunt, the frogs croak, the cocks crow their “cock-a-doodle-doo” and the cats join in the “choir” with their meowing.

Despite this cacophony you have to pay close attention at the auction because only the quickest to react will be able to bring the animals he buys into the right pens on the pasture ground.

 

Game preparation:

The cloth is the village square and is laid down in the centre of the table within easy reach of all players. The animals are distributed in any order but in equal numbers to all players. Each player is also given a pasture and a cotton bag to put the animals into.

 

Rules of the game:

Each player reaches into his bag and picks out any animal without looking at it.

The youngest child calls out “All animals onto the square” and on the word “square" each player places the animal he has pulled out into the “village square".

If at least 2 animals are the same, each child calls out the animal’s sound as quickly as possible.

For example, the first child to call out “meow” if there are 2 cats on the village square at the same time, has succeeded in “buying” all the animals standing there and can take them all.

Now one of each pair of double animals is placed into the pen on the pasture. There is one pen for each variety of animal. The remaining animals are put back into the bag.

The game continues with the next auction round and the next player may call out “All animals onto the square"

 

If there are no doubles on the village square, the animals cannot be auctioned. They stay where they are and more animals must be pulled out of the bags now and put on the village square when the command is given. Here too, the person who is the loudest in making the sound of the animal that is there twice is the one who succeeds in “buying” them.

 

If two children call out simultaneously, the “bought” animals are divided between them.

If there is an uneven number, the last animal remains standing on the village square.

 

End of the game: The winner is the first player to fill the pasture ground with all animal varieties, i.e. he must have bought at least one of each animal.

 

If a child has no animals left in the bag, he can participate in the next auction round. If he does not succeed in winning any new animals, the game ends and the winner is the one with the most animals standing on his pasture ground.

 

To encourage cooperation, another variant of the game can be played in which a player with several animals in a pen on the pasture ground can swap the animals he has double with the neighbour on his left or right for animals he doesn’t have yet, providing the neighbour has these animals twice.

 

Have a lot of fun at the merry animal auction on the village square in Jokingham!